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We'd also prototyped a skill codenamed

We'd also prototyped a skill codenamed "Infernal Sweep" which was a poe currency fiery area of effect sweep assault that burst nearby corpses. Early testing revealed it felt bad to use, needing to swing two to first kill several enemies then again to detonate their own bodies for larger area damage. The ability was spectacular, but did not play well unless it had been fostered in both beginning place and harm to the point at which it invalidated the functions of Sweep and Infernal Blow. This skill went back to the drawing board and we'll probably see it again in future with additional mechanisms or without the reliance on corpses.


The article further goes into details about Support Stone and how layout iterates in concept to completed job. You can test it out here.


Comparable to stone, a number of "elder uniques" were added in War for the Atlas that can only fall from Your Elder himself. Game Designer Hrishi took some time to Go over the Cyclopean Coil, Blasphemer's Grasp, Nebuloch, Hopeshredder, Shimmeron, Impresence along with Watcher's Eye. Each has its own unique niche in Path of Exile, both in terms of its distinctive look, but also in terms of what it increases the overall player experience through attribute focus, ailment attention and much more.


[T]he special items necessary to be made in such a way that made them typically helpful for a vast array of builds, and to create a reason to keep fighting with the Elder many times, or the items would feel like they had no value.


The general design of a lot of older uniques is they're meant for a big assortment of best site builds. Because of this, the attention on these layouts are attributes, diseases, fees, curses and auras.


Publicerat klockan 02:14, den 20 december 2018
Postat i kategorin Okategoriserat och taggat som poe currency
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